Draw
The child makes a drawing with pencils, markers or paint. No perfect technique needed.
Private alpha running on Meta Quest
A magical VR app that turns a child's paper drawing into a world they can walk through on Meta Quest.
Children already light up when they step inside their own drawing. The next step is simple and huge: bring that moment to families everywhere through the Meta Horizon Store.
The product
A child draws on paper. The system recognises the drawing, builds a 3D scene, adds atmosphere and story, and opens it as a personal VR world.
This is not a gallery of pictures. It is the moment a child sees their own imagination become large enough to stand inside.
From paper to presence
Built for Meta Quest
The private alpha already starts inside a Quest headset. The public product is being shaped for a Meta Horizon Store release, so families can discover it, buy it, and use it at home without Roel's MacBook next to them.
Private Quest alpha proves the VR experience works in headset.
Family-friendly home flow: parent upload, private gallery, safe sharing.
Paid Meta Quest app, with home use helping fund free visits to children who need it most.
How families will use it
The child makes a drawing with pencils, markers or paint. No perfect technique needed.
A parent uploads a photo. The processing chain turns it into a personal VR world.
The child opens the world in the Quest app and walks through their own imagination.
Child-first by design
Parents stay in control. Worlds can be private, public sharing requires permission, and the experience is designed around short, joyful sessions.
Why it matters
Roel can bring the Quest headsets to schools and hospitals for free, while parents who love the idea can support the project by buying the home version. That makes the work sustainable without taking the magic away from the children who need it most.
Coming to families worldwide